Overall, playing with a controller just feels a lot more comfortable than m+kb.ĭiablo 2 is the only Diablo game that never received a console port, so it’s possible we would have seen a similar control scheme to this had the game ever been ported to PS2 or Xbox. You have to kind of just make your character stand still and throw/cast in the right direction to hopefully hit your target. The only thing I found more difficult to do with the controller was targeting specific enemies at range. For example, there’s a loot spacing option that makes it much easier to move around and pick up loot with a controller. Most of the potential controller pain points have been ironed out with additional QoL features too. Playing Resurrected with a controller is so much easier than m+kb, to the point where it seems to be the intended way to play. The four potion slots are assigned to the four directions on the d-pad, and pressing Start opens up a totally revamped menu system that makes it easy to organize inventory, assign skill points, and check quest progress. To access this many spells on a keyboard, you hands will need to move all the way across the function keys from F1 to F12. Then you can hold LT to bring up six more skills for a total of 12. The controller version of the skill bar has six slots for skills assigned to the four face buttons plus both RB and RT. When a controller is plugged in, the entire skill bar changes into something that looks a lot more modern and user friendly. It didn’t seem that weird to not have a modernized control scheme, that is, until I plugged in a controller and discovered a completely redesigned UI. I had chalked this up to the developer’s commitment to maintaining the identity of Diablo 2 in the remake because, other than a new paint job and some accessibility features, there are very few quality-of-life updates in Resurrected. Related: Diablo 3 Is Changing How We Compete For Solo Greater Rift Leaderboards
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